AI Insights · Timothy · April 2024
Top 5 Battlefield Commander Games on iOS in South America, Q1 2024
The first quarter of 2024 saw varied performance among the top 5 Battlefield Commander Games on iOS in South America, with [Clash Royale](https://app.sensortower.com/overview/1053012308?country=US) leading in both revenue and active users.
The first quarter of 2024 brought interesting dynamics to the top Battlefield Commander Games on iOS in South America. Here's a closer look at the performance of the leading applications, based on Sensor Tower data.
Clash Royale by Supercell exhibited strong performance throughout Q1. Weekly revenue peaked at around $115.7K at the start of January and saw fluctuations, ending with approximately $70.3K in the last week of March. Weekly downloads maintained a steady range, peaking at 50.3K in early January and stabilizing around the mid-40K range towards the end of the quarter. Active users hovered around 1.39M at the beginning of January, with slight decreases and increases, ending at approximately 1.38M in late March.
We Are Warriors! from Lessmore UG saw modest revenue, starting at $275 in early January and peaking at $462 in late February. Downloads began strong at 17.9K in the first week of January but gradually decreased, ending at about 3.5K in the last week of March. Active users mirrored this trend, starting at 19.8K and fluctuating slightly before ending at around 17.4K.
TFT: Teamfight Tactics by Riot Games showed varied performance. Revenue began at $2.4K in early January, spiking to $8.4K in late January and ending at $1.5K in the last week of March. Downloads started at 3.1K, dipped to 689 in early March, and then peaked again at 2.5K towards the end of the quarter. Active users fluctuated, starting at 47K, dipping to 32.7K in early March, and rising again to 51.6K by the end of March.
The Army by FIRE STUDIOS OYUN TEKNOLOJILERI ANONIM SIRKETI showed a steady increase in revenue since its release in mid-February, peaking at $558 in early March and ending at $369 in late March. Downloads saw an initial spike to 2.5K in the second week, fluctuating before dropping to 521 in late March. Active users started at 1.8K, peaked at 2.8K in mid-March, and ended at 1.7K.
Warcraft Rumble from Blizzard Entertainment had a relatively stable quarter. Revenue started at $2.3K in early January, with minor fluctuations, ending at $1.7K in late March. Downloads began at 2K, dipped significantly to 233 in early March, and then rose to 1.1K in the last week of March. Active users started at 8.4K, decreased mid-quarter, and ended at 8.8K in the final week.
For more detailed insights and additional data, visit Sensor Tower.